Yu-gi-oh! Tag Force 1, 2, 3, 4, 5 et 6 sur PSP et World Championship sur DS !
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DarkCiD Admin
Nombre de messages : 7078 Age : 43 Localisation : Lyon, capitale des Ténèbres... Date d'inscription : 29/01/2009
| Sujet: Re: L'Extension Starstrike Blast Jeu 10 Juin - 18:27 | |
| Voici une carte très intéressante qui devrait faire son apparition dans l'extension Starstrike blast ! TuningMagie normale. Add 1 "Synchron" Tuner monster from your Deck to your hand. Then, send the top card of your Deck to the Graveyard. Étonnant qu'une carte aussi favorable aux monstres Synchros arrive aussi tard, mais comme ont dit, mieux vaut tard que jamais. Je sens qu'elle va vite devenir indispensable dans les decks actuels. |
| | | Petit Thor Nowelle Tag Force Team
Nombre de messages : 3068 Age : 30 Localisation : Oulà ici ,PSPGunz ,Créartion xD Date d'inscription : 24/05/2009
| Sujet: Re: L'Extension Starstrike Blast Jeu 10 Juin - 23:18 | |
| Surtout aux monstres tuner de Yusei |
| | | xYoh Tag Force Team
Nombre de messages : 3885 Age : 28 Localisation : Oise Date d'inscription : 31/01/2010
| Sujet: Re: L'Extension Starstrike Blast Ven 11 Juin - 0:26 | |
| Ouais , déjà présente sur WC2010 elle est très bien !! |
| | | DarkCiD Admin
Nombre de messages : 7078 Age : 43 Localisation : Lyon, capitale des Ténèbres... Date d'inscription : 29/01/2009
| Sujet: Re: L'Extension Starstrike Blast Ven 11 Juin - 18:14 | |
| Voici un carte de support pour le Dragon Rouge Archdémon ! Screen of RedPiège continu. Your opponent cannot declare an attack with monsters they control. Pay 2000 Life Points during each of your End Phases: If you do not, this card is destroyed. If "Red Dragon Archfiend" is face-up on the field, you can destroy this card, and after that, Special Summon 1 Level 1 Tuner Monster from your Graveyard.
Dernière édition par DarkCid le Sam 12 Juin - 1:34, édité 1 fois |
| | | Chuck.Norris Reine de la nuit blanche
Nombre de messages : 1258 Date d'inscription : 10/02/2010
| Sujet: Re: L'Extension Starstrike Blast Ven 11 Juin - 19:40 | |
| Un peu chéros le bloqueur d'attaque, mais le second effet est kiss cool. |
| | | D_Dizzy Modérateur
Nombre de messages : 3101 Date d'inscription : 21/02/2009
| Sujet: Re: L'Extension Starstrike Blast Ven 11 Juin - 21:02 | |
| - Citation :
- Une nouvelle carte de support pour le Dragon Rouge Archdémon
Pas nouvelle "Screen of Red" a été décrite à la page précédente (sans l'image) Note: sur la carte c'est écrit "2000 LP"...Pkoi dans descriptif c'est écrit "1000 LP" Y en a qui ont besoin de Optique 2000 !!! - Citation :
- et son évolution accel synchro, le Scar-Red Nova Dragon
Scar-Red Nova Dragon n'est pas un monstre "accel synchro" ...C'est un "Dragon/Synchro" ( y a pas de synchro tuner dans les besoins materiels ) |
| | | DarkCiD Admin
Nombre de messages : 7078 Age : 43 Localisation : Lyon, capitale des Ténèbres... Date d'inscription : 29/01/2009
| Sujet: Re: L'Extension Starstrike Blast Ven 11 Juin - 21:05 | |
| Effectivement ! Tu as raison sur tous les points. Pour rappel : - Citation :
- Accel Synchro Monster is a term used by the anime to describe Synchro Monsters that can only be Summoned using a Synchro Tuner Monster and 1 or more non-Tuner Synchro Monsters; this type of Synchro Summon is referred to as an "Accel Synchro Summon" in the anime. Accel Synchro Monsters first appeared on Yu-Gi-Oh! 5D's - Episode 074, being used by the duelist Bruno who was known at that time as Dark Glass.
Performing an Accel Synchro Summon is treated as Spell Speed 2, as Dark Glass is able to chain his Accel Synchro Summon to Yusei's activation of a card effect (on Yusei's turn). This, coupled with the individual effects of the Accel Synchro monsters, provide a defense against effects that target Synchro Monsters, such as but not limited to the Infinity (archetype) monsters, leading Yusei and the rest of Team 5D's to pursue the secrets behind Accel Synchro Summoning during the events leading up to, and during, the World Riding Duel Grand Prix.
Tech Genus Blade Gunner MAXX-10000 and Shooting Star Dragon are the only Accel Synchro Monsters to have been shown so far.
So far it is known that Accel Synchro Monsters (primarily Shooting Star Dragon) will be premiere in the booster pack Starstrike Blast (the forementioned being the Cover Card), as well as the premiere of the first of the printed Synchro Tuner Monsters (primarily Formula Synchron) will be released in this pack as well. |
| | | DarkCiD Admin
Nombre de messages : 7078 Age : 43 Localisation : Lyon, capitale des Ténèbres... Date d'inscription : 29/01/2009
| Sujet: Re: L'Extension Starstrike Blast Sam 12 Juin - 17:24 | |
| Par la présente, je reviens sur une carte déjà présentée en page 2 de ce topic, mais surtout parce que c'est une mise à jour sérieuse ! Formula SynchronMachine/Synchro/Tuner, Lumière, Level 2, 200/1500 1 Tuner + 1 non-Tuner Monster When this card is Synchro Summoned, you can draw 1 card. During your opponent's Main Phase, you can Synchro Summon if you use this face-up card as a Synchro Material Monster. (Ci-dessous scan de V-Jump magazine) (Ci-dessous fake maison) L'intérêt de cette carte réside surtout dans le fait que pour le moment, c'est le seul Synchro syntoniseur connu et annoncé (peut-être qu'il y en aura un autre) et une carte quasi indispensable pour pouvoir faire l'invocation "accel synchro" du Shooting Star Dragon ! (mais elle permet aussi de faire des invocations synchro d'autres monstres Synchros bien entendu) De plus, sont double effet en fait un monstre très intéressant à jouer. |
| | | DarkCiD Admin
Nombre de messages : 7078 Age : 43 Localisation : Lyon, capitale des Ténèbres... Date d'inscription : 29/01/2009
| Sujet: Re: L'Extension Starstrike Blast Ven 18 Juin - 19:22 | |
| Nous commençons à en savoir de plus en plus sur cette extension, et en particulier le fait qu'un nouvel archétype va faire son apparition : les Karakuri (de nouvelles machines). Pour le reste, de nouveaux monstres Ailes Noires vont débarquer ! Blackwing - Etesian the Second SwordWinged Beast/Effect, Ténèbres, Level 3, 400/1600 When a "Blackwing" monster you control attacks an opponent's monster, and that monster is not destroyed by battle, you can send this card from your hand to the Graveyard to inflict damage to your opponent equal to the ATK of the "Blackwing" monster that attacked. Blackwing - Aurora of the Northern Lights Winged Beast/Effect, Lumière, Level 10, 0/0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 face-up "Blackwing" Tuner monster and 1 face-up non-Tuner monster you control. Once per turn, you activate this card's effect by removing from play 1 "Blackwing" Synchro Monster from your Extra Deck. Until the End Phase, this card's name is treated as that monster's name, its ATK becomes equal to that monster's ATK, and it gains the same effects as that monster while face-up on the field. Blackwing - Abroholos of the Megaquake Winged Beast/Effect, Ténèbres, Level 7, 2600/1800 This card cannot be Special Summoned. Once per turn, during your Main Phase 1, you can have this card lose 1000 ATK and return all Spell and Trap Cards your opponent controls to their respective owner's hands. A monster that battles this card is not destroyed by battle, and is returned to its owner's hand after damage calculation. Ainsi que deux nouvelles cartes de support : Blackwing - Mine Piège normal. If this Set card is destroyed by an opponent's card effect while you control a "Blackwing" monster, inflict 1000 damage to your opponent. Then, draw 1 card. Black BackPiège normal. Special Summon 1 "Blackwing" monster from your Graveyard with 2000 or more ATK. You cannot Normal Summon this turn. |
| | | Chuck.Norris Reine de la nuit blanche
Nombre de messages : 1258 Date d'inscription : 10/02/2010
| Sujet: Re: L'Extension Starstrike Blast Ven 18 Juin - 20:36 | |
| Sont zarbis les prochains Ailes Noires. Je pense que les créateurs de cartes sont en train de tourner en rond. |
| | | xYoh Tag Force Team
Nombre de messages : 3885 Age : 28 Localisation : Oise Date d'inscription : 31/01/2010
| Sujet: Re: L'Extension Starstrike Blast Ven 18 Juin - 21:34 | |
| Argh moi & l'anglais qui fond 2 .. Mais j'aime bien la dernière carte de support ! |
| | | Lukia Chevalier Royal
Nombre de messages : 480 Date d'inscription : 02/12/2009
| Sujet: Re: L'Extension Starstrike Blast Ven 18 Juin - 23:18 | |
| 2000 ou + ? C'est chaud à jouer, parce qu'on part dans le principe qu'un deck BW de compétition il n'y a que Sirocco et les synchros à plus de 2000... |
| | | The Lord Samouraï
Nombre de messages : 364 Date d'inscription : 07/05/2010
| Sujet: Re: L'Extension Starstrike Blast Ven 18 Juin - 23:33 | |
| - Lukia a écrit:
- 2000 ou + ? C'est chaud à jouer, parce qu'on part dans le principe qu'un deck BW de compétition il n'y a que Sirocco et les synchros à plus de 2000...
Effectivement, une carte pour recycler depuis le cimetière Sirocco ou des Synchros. La seule carte potable de support Blackwing de cette extension. |
| | | Lukia Chevalier Royal
Nombre de messages : 480 Date d'inscription : 02/12/2009
| Sujet: Re: L'Extension Starstrike Blast Sam 19 Juin - 1:14 | |
| Etesian n'est pas si mal non plus ; imaginons j'invoque Shura... J'attaque un monstre en défense qui a 2000 points, je perds deux cents et en défaussant cette carte, j'inflige 1800 points mais Tonnerre Sombre est mieux... |
| | | DarkCiD Admin
Nombre de messages : 7078 Age : 43 Localisation : Lyon, capitale des Ténèbres... Date d'inscription : 29/01/2009
| Sujet: Re: L'Extension Starstrike Blast Sam 19 Juin - 18:17 | |
| Comme je le disais hier, un nouvel archétype va débarquer avec cette extension : les Karakuri. Voici leur premier monstre Synchro ! Burei, Karakuri ShogunMachine/Synchro/Effect, Terre, Level 7, 2600/1900. 1 Tuner + 1 or more Machine-Type non-Tuner Monsters When this card is Synchro Summoned, Special Summon 1 "Karakuri" monster from your Deck. Once per turn, you can change the Battle Position of 1 monster on the field. |
| | | Chuck.Norris Reine de la nuit blanche
Nombre de messages : 1258 Date d'inscription : 10/02/2010
| Sujet: Re: L'Extension Starstrike Blast Sam 19 Juin - 19:48 | |
| Je ne vois pas ce qu'ils ont de terrible ces Karakuri à par que ce sont des machines. En plus l'effet du Shogun est assez quelconque. Peut-être utile tactiquement, mais franchement il y a mieux. |
| | | xYoh Tag Force Team
Nombre de messages : 3885 Age : 28 Localisation : Oise Date d'inscription : 31/01/2010
| Sujet: Re: L'Extension Starstrike Blast Sam 19 Juin - 22:10 | |
| Ouais rien de bien transcendant !! |
| | | DarkCiD Admin
Nombre de messages : 7078 Age : 43 Localisation : Lyon, capitale des Ténèbres... Date d'inscription : 29/01/2009
| Sujet: Re: L'Extension Starstrike Blast Mer 14 Juil - 17:27 | |
| Voici le spoiler en anglais des 80 premières cartes connues de l'extension Starstrike Blast ! - Spoiler:
STBL-JP001 Swift Attacking Scarecrow Earth/Machine/1/0/0 Activate by discarding this card when an opponent's monster declares a direct attack. Negate that attack, and end the Battle Phase.
STBL-JP002 Mirror Ladybug Light/Insect/1/100/100 When there are 1 or more face-up monsters on your field, and there are no monster(s) in your Graveyard, you can special summon this monster from hand. When this monster is successfully special summoned by this effect, this card's level becomes the total level of all monsters on your field outside of this card. Also, if the level of this card is higher than 12, destroy this card.
STBL-JP003 Lead Butterfly Wind/Insect/1/300/600 When there is Synchro monster(s) face-up on opponent's field, and there are no Synchro monster face-up on your field, this card can be special summon from hand.
STBL-JP004 Needle Gunner Earth/Machine/1/100/100 When a synchro monster which used this as a synchro material attacks a defense mode monster, deal the overflowing damage between its attack and the defense of the defending monster as battle damage.
STBL-JP005 Necro Linker Dark/Demon/2/600/0 Activate by releasing this card and selecting 1tuner with the word [Synchron] in its name. Special summoned the selected monster. The monster special summoned by this effect cannot be used as a synchro material this turn.
STBL-JP006 Earth/Warrior/4/1600/1700 Any battle damage taken by the owner from this card battling becomes 0. When this card is destroyed by battle, select 1 face up monster on the opponent field that originally belongs to you and gain control of it.
STBL-JP007 Power Giant Earth/Rock/6/2200/0 This card can be special summon from hand by sending a monster with level 4 or less from hand to Graveyard. When this monster is special summoned by this method, decrease the level of this card by the level of the monster sent from hand to Graveyard. Also, when this card battles, the effect damages you received until end of that Damage Step is 0.
STBL-JP008 Vice Berserker Dark/Demon/4/1000/1000 When this card is sent to Graveyard as a synchro material, deal 2000 damages to that player. Also, increase the attack strength of the Synchro monster with this card as Synchro material by 2000 until End Phase of this turn.
STBL-JP009 Lancer Demon Dark/Demon/4/1600/1400 Can be activated when your monster declares attack on a monster in defense mode on opponent's field. When that monster attacks the monster in defense mode, and the attack strength is higher than that defense strength, deal battle damages to opponent equal to the difference. This effect can only be activated once per turn.
STBL-JP010 Power Breaker Earth/Warrior/4/1900/0 When this card is destroyed by attack of opponent's monster or by opponent's effect, choose and destroy a face-up Magic/Trap card on opponent's field. When this card attacks, change it to defense mode at the end of Damage Step.
STBL-JP011 Extra Veiler Light/Spellcaster/2/600/200 When an opponent's monster is special summoned, this card can be special summon from hand. During the turn this card is special summoned, the effect damages dealt to you by effect of opponent's card would be received by opponent instead.
STBL-JP012 Synchro Gunner Earth/Machine/1/0/0 Once per turn, this can be activated during your Main Phase 1. By removing a face-up Synchro monster on your field deal 600 damages to opponent. Return the monster removed by this effect to the field during your next Standby Phase.
STBL-JP013 Create Resonator Wind/Demon - Tuner/3/800/600 When there is a face-up Synchro monster with level 8 or more on your field, this card can be special summon from hand.
STBL-JP014 Attack Gainer Earth/Warrior - Tuner/1/0/0 When this card is sent to Graveyard as material for Synchro Summon, decrease the attack strength of a face-up monster on opponent's field by 1000 until End Phase.
STBL-JP015 Black Feather - Etesia of Twin Longswords Dark/Bird/3/400/1600 When the opponent's monster battling with a [Black Feather] monster on your field is still on the field at the end of Damage Step, you can send this card from hand to Graveyard to activate. Deal 1000 points damages to opponent's Life.
STBL-JP016 Black Feather - Aurora of Northern Lights Light/Bird/10/?/0 This card cannot be Normal Summoned. This card cannot be special summon outside of by removing a face-up [Black Feather] Tuner and a non-Tuner monsters from your field from the game. Once per turn, by removing a [Black Feather] Synchro monster from your Extra Deck from the game, this card is treated as a same name card as that monster with same attack strength and effect until End Phase.
STBL-JP017 Black Feather - Abroholos of Megaquakes Dark/Bird/7/2600/1800 This card cannot be Special Summoned. Once per turn, you can decrease this card's attack strength by 1000 to return all cards in opponent's Magic and Trap card zone to owner's hand. This effect can only be used during Main Phase 1. A monster battling with this card is not destroyed but return to owner's hand during Damage Calculation.
STBL-JP018 Grow Up Bulb Earth/Plant-Tuner/1/100/100 Send the top card from your deck to grave to special smmon this card from grave to your field. Grow Up Bulb’s effect can only be used once per duel
STBL-JP019 Karakuri Soldier - Nisamu Earth/Machine/4/1400/200 This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When this card is destroyed and sent to Graveyard by battle, you can special summon a [Karakuri] monster with level 4 or less from your deck in face-up attack mode.
STBL-JP020 Karakuri Merchant - Inashichi Earth/Machine/2/500/1500 This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When this card is successfully summoned, you can add a [Karakuri] card from your deck to hand.
Rare STBL-JP021 Karakuri Staff Officer - Nishibachi Earth/Machine - Tuner/3/500/1600 This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When this card is successfully summoned or special summoned, change the mode of a monster on the field.
STBL-JP022 Karakuri Ninja - Sazanku Earth/Machine/3/1200/1200 This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When this card is reversed, choose a face-up monster on the field and send it to Graveyard. Also, during the turn this card is reversed, this card can attack opponent directly.
STBL-JP023 Karakuri Warrior Muzanichiha Earth/Machine/4/1800/600 This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When a [Karakuri] monster on the field is destroyed, increase this card's attack strength by 400.
STBL-JP024 Scrap Soldier Earth/Warrior - Tuner/5/2100/700 When this card in face-up defense mode is chosen as target of attack, destroy this card at the end of Battle Phase. When this card is destroyed and sent to Graveyard by effect of [Scrap] card, you can choose a [Scrap] monster outside of [Scrap Soldier] in your Graveyard and add it to hand. When this card is used as a Synchro material, it can only be use for Synchro summon of a [Scrap] monster.
STBL-JP025 Scrap Searcher Earth/Bird/1/100/300 When this card is in Graveyard and a [Scrap] monster outside of [Scrap Searcher] on your field is destroyed and sent to Graveyard, this card can be special summon from Graveyard. When this card is successfully special summoned, destroy all face-up monsters on your field outside of [Scrap] monster.
STBL-JP026 Eleckiwi Light/Thunder - Tuner/3/600/100 When this card is face-up on the field, when an [Elec] monster on your field attacks, the attacking monster cannot be destroy in battle.
STBL-JP027 Eleccricket Light/Thunder/1/0/0 When this card is face-up on the field, opponent cannot choose other face-up [Elec] monsters as target of attack or effect of cards.
STBL-JP028 Elecdragonfly Light/Thunder/2/900/100 When this card is destroyed by opponent, you can special summon an [Elec] monster from your deck.
STBL-JP029 Elecsquirrel Light/Thunder/3/700/100 This card can attack 2 times during a Battle Phase. Negate the effect of effect monster(s) battled with this card after Damage Calculation.
STBL-JP030 Natural Cherry Earth/Plant - Tuner/1/200/200 When this card is sent to Graveyard by opponent, you can special summon up to 2 [Natural Cherry] in face-down defense mode from your deck.
STBL-JP031 Natural Pumpkin Earth/Plant/4/1400/800 When this card is successfully summoned when there are monster(s) on opponent's field, you can special summon a [Natural] monster from your hand.
STBL-JP032 Natural Stag Earth/Insect/6/2200/1500 When this card attacks and opponent activated Magic, Trap, or effect of effect monster during Battle Step or Damage Step, you can choose a [Natural] monster in your Graveyard to activate. Special summon the monster from Graveyard. This effect can only be used once per turn.
STBL-JP033 Dancing Girl of Ice Boundary Water/Spellcaster/4/1700/900 Can only be activated when there are other [Ice Boundary] monsters face-up on your field. Once per turn, by revealing any amount of [Ice Boundary] monsters from your hand, return that number of set Magic/Trap card on opponent's field to owner's hand.
STBL-JP034 Chain Dog Earth/Beast/4/1600/1100 When 2 Beast monsters are face up on your field, you may special summon this card from grave. When this card is special summoned by this effect, it is removed from game when it leaves field. When this card is used as a synchro material, it may only be used for synchro summon for a Beast synchro monster.
STBL-JP035 Whitemare Dark/Undead/1/300/200 When this card is in grave, its name is treated as [White]. You may activate 1 of the following effects by discarding this card from hand - Select 1 [White] or [Whitemare] from your removed from game pile and return it to grave - Select 1 removed from grave [White Lady] or [White King] from your removed from grave pile and special summon it to your field
STBL-JP036 Vow Breaking Monk Ranshin Earth/Magician/4/1800/100 When this card is sent to grave from the field by the opponent, select 1 monster in the opponent grave and remove it from game.
STBL-JP037 Dark Empeeror Dirugu Dark/Magician/6/2400/1000 When this card is summoned or special summoned successfully, you may remove 2 cards from the opponent grave. After that, send cards from the top of opponent’s deck equal to the amount you removed by his effect. This card cannot attack on the turn it is summoned or special summoned.
STBL-JP038 Tyrant Magician – Arcanite Magician Light/Magician-Fusion/10/1400/2800 Magician Synchro monster + Magician This card may only be fusion summoned from the extra pile. When this card is successfully fusion summoned, place 2 magic counters on this card. For each magic counter on this card, this card increases 1000 attack. Once per turn, you may remove 1 counter from the field to activate 1 of the following effects - Select and destroy 1 card on the field - Draw 1 card from your deck
STBL-JP039 Earth Sky’s Rider Gaia Drake Earth/Beast Warrior-Fusion/10/3500/2800 [Great Earth Rider Gaia Knight] + Synchro monster other then effect monsters When this card becomes the target of an effect monster, it cannot be destroyed by the effect of effect monster.
Suite dans le message suivant... |
| | | DarkCiD Admin
Nombre de messages : 7078 Age : 43 Localisation : Lyon, capitale des Ténèbres... Date d'inscription : 29/01/2009
| Sujet: Re: L'Extension Starstrike Blast Mer 14 Juil - 17:27 | |
| Spoiler de Startstike Blast (2ème partie) : - Spoiler:
STBL-JP040 Shooting Star Dragon Wind/Dragon - Synchro/10/3300/2500 Synchro monster Tuner + [Stardust Dragon] Once per turn you can activate the following effect(s). - Pick up the top 5 cards from your deck. This card can attack up to number of times equal to number of Tuners in there during a Battle Phase during this turn. Afterward, return those cards to the deck and shuffle it. - When effect that destroys card on the field is activated, you can negate that effect and destroy it. - When an opponent's monster declares attack, by removing this card from the game, negate the attack of that opponent's monster. At End Phase, special summon this card removed from game by this effect.
STBL-JP041 Formula Synchron Light/Machine - Synchro, Tuner/2/200/1500 Tuner + 1 non-Tuner monster When this card is successfully Synchro Summon, you can draw a card from deck. Also, during opponent's Main phase, you can Synchro Summon using this card as a Synchro material.
STBL-JP042 Scarred Nova Dragon Dark/Dragon - Synchro/12/3500/3000 2 Tuners + [Red Demon's Dragon] Increase this card's attack strength by number of Tuners in your Graveyard x500. This card cannot be destroyed by effect of opponent's Magic, Trap, or effect monster. Also, when opponent's monster declares attack, you can by removing this card from game, negate the attack of that opponent's monster. During End Phase, special summon this card removed from game by this effect.
STBL-JP043 Karakuri Shogun - Burei Earth/Machine - Synchro/7/2600/1900 Tuner + 1 or more non-Tuner Machine type monster(s) When this card is successfully Synchro Summoned, you can special summon a [Karakuri] monster from your deck. Once per turn, you can choose a monster on the field and change its mode.
Ultra/Ultimate Rare STBL-JP044 Scrap Twin Dragon Earth/Dragon - Synchro/9/3000/2200 [Scrap] Tuner + 1 or more non-Tuner monster(s) Once per turn, you can activated by choose a card on your field and 2 cards on opponent's field. Destroy the chosen card of yours, and return the 2 chosen opponent's card to owner's hand. When this card is destroyed and sent to Graveyard by opponent, choose and special summon a non-Synchro [Scrap] monster from your Graveyard.
STBL-JP045 Tuning Magic - Normal Add a [Synchron] Tuner from your deck to hand and shuffle it. Afterward, send the top card on your deck to Graveyard.
STBL-JP046 Stormy Karakuri Castle Magic - Field When a face-up [Karakuri] monster on your field chooses a face-up monster on opponent's field as attacking target, you can change the mode of that opponent's monster. Also, when this card face-up on the field is destroyed and sent to Graveyard, you can special summon a [Karakuri] monster with level 4 or higher from your Graveyard.
STBL-JP047 Golden Gear Device Box Magic - Quickplay Choose a face-up [Karakuri] monster on the field to activate. Until End Phase, increase the attack strength of the chosen monster by (800), and its defense strength by (1600).
STBL-JP048 Karakuri Disassembling Manual Magic - Continuous When the mode of a [Karakuri] monster(s) changes, put a Karakuri Counter on this card (max. 2). Also, by sending this card on the field to Graveyard, draw number of cards from your deck equal to number of Karakuri Counters on this card.
STBL-JP049 Scrap Olizone Magic - Continuous Choose a [Scrap] monster in your Graveyard to activate. Special summon the chosen monster from Graveyard. Negate the effect of the monster special summoned by this effect. When this card leaves the field, destroy that monster. When that monster leaves the field destroy this card. During the turn this card is activated, you cannot have Battle Phase.
STBL-JP050 Eleccastle Magic - Field When this card is on the field, decrease the attack strength of monsters attacking [Elec] monster by 1000 during that Damage Calculation.
STBL-JP051 Eleccache Magic - Equipment Can only be equipped on Thunder type monster with level 3 or less. Increase the attack strength of the equipped monster by 800, and negate its effect. When the equipped monster deals battle damages to opponent's life, draw a card from your deck.
STBL-JP052 Palkion’s Scale Magic - Normal Can be activated when there are [Natural] monster(s) face-up on your field. Opponent cannot activate Trap cards during this turn.
STBL-JP053 Tategami of Gaodrake Magic - Normal Choose a [Natural] monster face-up on your field to activate. The attack strength of the chosen monster becomes 3000 and has its effect negate until End Phase.
STBL-JP054 Crest of Ice Boundary Magic - Normal Add an [Ice Boundary] monster from your deck to hand.
STBL-JP055 Mirror of Ice Boundary Magic - Quickplay During this turn, you can activate the following effects when card(s) from your hand, field, or Graveyard are removed from game by effect activated by opponent's effect monster. - When card(s) from hand are removed, randomly remove up to 2 cards from opponent's hand from the game. - When card(s) from your field are removed, remove up to 2 cards on opponent's field from the game. - When card(s) from Graveyard are removed, remove up to 2 cards in opponent's Graveyard from the game.
STBL-JP056 Koa’ki Link Magic – Normal Reveal 1 [Koa’ki Meiru Core] from your hand to activate. Destroy 1 face up monster on the field and both players take 1000 damage.
STBL-JP057 Demon World’s Foot Shackle Magic – Equip When the equipped monster attacks, its attack and defense becomes 100. Also, during your standby phase, the equipped monster’s controller takes 500 damage.
STBL-JP058 Blunt Axe Magic – Equip Increase equipped monster’s attack by 1000, and negate it’s effect. During your standby phase, controller of the equipped monster takes 500 damage.
STBL-JP059 Cursed Parchment Magic – Equip When this card is sent to grave due to the equipped monster being destroyed and sent to grave, the controller of the equipped takes damage equip to the monster’s original defense.
STBL-JP060 Spirit Destroying Chain Amulet Magic – Equip When the equipped monster deals battle damage to the opponent, you may select and remove 2 monster cards from the opponent grave
STBL-JP061 Heat Wave Magic – Normal Activate only at the beginning of your main phase 1. Up till the end of your next draw phase, both players may not summon or special summon monsters.
STBL-JP062 Horse’s Bone Price Magic – Normal Send 1 face up monster from your field other then an effect monster to activate. Draw 2 cards.
STBL-JP063 D2 Shield Trap - Normal Select 1 face up defense mode monster on your field to activate. The selected monster’s defense becomes double its original defense.
STBL-JP064 Screen of Red Trap - Continuous When this card is on the field, opponent's monsters cannot declare attack. This card's controller must pay 1000 Life Points during his/her End Phase. If 1000 Life Points is not paid destroy this card. When [Red Demon's Dragon] is face-up on the field, you can destroy this card and special summon a level 1 Tuner from your Graveyard.
STBL-JP065 Black Back Trap - Normal Can only be activated during your turn. Choose a [Black Feather] monster in your Graveyard with attack strength 2000 or less and special summon it. During the turn this card is activated, you cannot Normal Summon.
STBL-JP066 Defender’s Cross Trap – Normal This card may be activated during the battle phase. Defense mode monsters on the opponent field becomes face up attack, and their effects are negated.
STBL-JP067 Gravity Obliteration Trap – Counter Send 1 face up synchro monster on your field to activate. Negate and destroy an opponent’s summon, flip summon or special summon. Until the end phase of this turn, the opponent cannot summon, flip summon, or special summon.
STBL-JP068 Black Feather - Mine Trap - Normal When this set card is destroyed by effect of opponent's card, and there are [Black Feather] monster(s) face-up on your field, deal 1000 damages to opponent, and you draw a card.
STBL-JP069 Level Eater – Level Kurimu When synchro monster(s) is special summoned, select 1 of those monsters to activate. Special summon a [Level Eater Token] (Dark/Magician /1/0/0) to your field. This token’s level becomes the same as the selected synchro monster, and the selected synchro monster’s level becomes 1.
STBL-JP070 Half Counter When a monster on your field is attacked, you may activate this card during that damage calculation. The monster that is the target of attack has its attack increased by half the original attack of the attacking monster until this end phase.
STBL-JP071 Karakuri Residence Trap - Normal Can be activated when the mode of a face-up [Karakuri] monster on your field changes. Choose and destroy a card on the field.
STBL-JP072 Timed Karakuri Bomb Trap - Normal Can be activated when a [Karakuri] monster in face-up defense mode is chosen as target of attack. Destroy all face-up monsters on opponent's field.
STBL-JP073 Scrap Crush Trap - Normal Can be activated when a [Scrap] monster on your field is destroyed and sent to Graveyard. Destroy all face-up Magic/Trap cards on the field.
STBL-JP074 Eleckeeper Trap - Normal Choose an [Elec] monster with level 4 or less from your Graveyard to activate. Special summon the chosen monster from Graveyard. The monster special summoned by this effect is destroyed at End Phase of this turn.
STBL-JP075 Extrio’s Tooth Trap - Counter Can be activated when there are [Natural] monster(s) face-up on your field. Negate the activation of an opponent's Magic or Trap card and destroy it. Afterward, send a card from your hand to Graveyard.
STBL-JP076 Vanity Space Trap – Permanent While this card is on the field, both players may not special summon. When a card from the field or deck is sent to grave, this card is destroyed.
STBL-JP077 Different Dimension Grand Trap – Normal During this turn, cards sent to grave are removed from game instead
STBL-JP078 Ability Absorbing Stone Trap – Permanent When an effect monster is activated, this card gains 1 Magic Stone counter (Maximum of 2). When this card has 2 Magic Stone counters, all face up monsters on the field that activate their effects have the effects negated. During the end phase, all Magic Stone counters on this card are removed.
STBL-JP079 Tyrant’s Oppression Trap - Permanent Release 1 monster on your field to activate. While this card is face up on the field, face up monsters on the field that originally belonged to the opponent and belongs to you are unaffected by traps other then this card.
STBL-JP080 Giant Traphole Trap – Normal You may activate this card when the opponent successfully summons 2 or more monsters face up. Send all those monsters to grave. After that, monsters with the same name as those monsters are sent from the hand or deck to grave. |
| | | DarkCiD Admin
Nombre de messages : 7078 Age : 43 Localisation : Lyon, capitale des Ténèbres... Date d'inscription : 29/01/2009
| Sujet: Re: L'Extension Starstrike Blast Jeu 15 Juil - 17:48 | |
| Un nouveau monarque va débarquer avec cette extension ! Dirg the Dark MonarchSpellcaster/Effect, Ténèbres, Level 6, 2400/1000 When this card is Normal or Special Summoned, you can remove from play up to 2 cards from your opponent's Graveyard. For each card removed, send the top card of your opponent's Deck to the Graveyard. This card cannot attack during the turn it is Normal or Special Summoned. Lorsque cette carte est Invoquée Normalement ou Spécialement, vous pouvez retirer du jeu jusqu'à 2 cartes de Cimetière de votre adversaire. Pour chacune des cartes enlevé, envoyer la carte du dessus du deck de votre adversaire au Cimetière. Cette carte ne peut pas attaquer durant le tour où elle est Invoquée Normalement ou Spécialement.Voici un monarque assez particulier qui pourrait devenir une bonne recrue pour les decks Meules, mais aussi pour contrôler le cimetière de votre adversaire. |
| | | Chuck.Norris Reine de la nuit blanche
Nombre de messages : 1258 Date d'inscription : 10/02/2010
| Sujet: Re: L'Extension Starstrike Blast Jeu 15 Juil - 19:05 | |
| Un seul mot pour qualifier ce nouveau monarque ==> |
| | | xYoh Tag Force Team
Nombre de messages : 3885 Age : 28 Localisation : Oise Date d'inscription : 31/01/2010
| Sujet: Re: L'Extension Starstrike Blast Jeu 15 Juil - 22:01 | |
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| | | The Lord Samouraï
Nombre de messages : 364 Date d'inscription : 07/05/2010
| Sujet: Re: L'Extension Starstrike Blast Ven 16 Juil - 4:25 | |
| Monarques will never die ! J'adore l'effet de ce monarque des ténèbres. |
| | | D_Dizzy Modérateur
Nombre de messages : 3101 Date d'inscription : 21/02/2009
| Sujet: Re: L'Extension Starstrike Blast Ven 16 Juil - 4:31 | |
| Et dire que j'allais présenter ce Monarque hier soir ...
Contrairement a Chuck.Norris, je lui mettrai pas 10 :non: car après son entré "fracassante" bin il fait rien ( contrairement a son frangin DARK)
C'est limite qu'après son invocation, il ne se passerait pas qqchose comme : A) EP-DP-MP1 j'active Violent orage, j'invoque ? (synto niv.2) et active Controle Mental -> synchro niv.8 ... B) EP-DP-MP1 j'active Violent orage, j'invoque Tomate Mystique et active "echange de creature" BP j'attaque la Tomate ( -1400) -> j'invoque spécialement "Mataza le Zappeur" -> attaque (-2800) ... O) l'effet de Dirg me fait envoyer au cimetière : Wulf Seigneur Lumière & Desespoir des Ténèbres les 2 sont invoqués spécialement sur mon terrain..."Tu vas prendre une grosse claque"
Dans un deck défausse ? juste 2 cartes !? Bof Mouais dans le cas où j'arrive a FLIP mon "Ver Aiguillon" puis le sacrifie pour Dirg ( = -7 cartes)
2/10 |
| | | DarkCiD Admin
Nombre de messages : 7078 Age : 43 Localisation : Lyon, capitale des Ténèbres... Date d'inscription : 29/01/2009
| Sujet: Re: L'Extension Starstrike Blast Ven 16 Juil - 4:37 | |
| Je suis pas d'accord, sont effet "retirer du jeu depuis le cimetière" au moins 2 monstres permet de contrôler le cimetière de l'adversaire et surtout ses monstres qui ont la mauvaises habitudes de pouvoir s'invoquer spécialement depuis leur tombe. Ce monarque est anti-meta, et son effet de meule n'est pas négligeable non plus. Et puis rien n'interdit de l'utiliser ensuite dans la foulée pour un synchronisation, il fait 6 étoiles, un bon tremplin pour pas mal de Synchros 7* ou plus. |
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