Nombre de messages : 7078 Age : 43 Localisation : Lyon, capitale des Ténèbres... Date d'inscription : 29/01/2009
Sujet: Re: L'Extension Generation Force (Yu-Gi-Oh! Zexal) Mer 9 Mar - 19:37
Voici le look de la boite de boosters de l'extension Generation Force :
Couleur dominante le bleu. Vous remarquerez que le logo de la série 5D's a disparu au profit de celui de la nouvelle série Zexal. Ce sera l'extension du changement de génération.
Dernière édition par DarkCiD le Mer 9 Mar - 23:44, édité 1 fois
-]Darkboy[85][- Prémium
Nombre de messages : 470 Age : 32 Localisation : France Date d'inscription : 01/03/2009
Sujet: Re: L'Extension Generation Force (Yu-Gi-Oh! Zexal) Mer 9 Mar - 23:41
L'image ne s'affiche pas, c'est bizarre
DarkCiD Admin
Nombre de messages : 7078 Age : 43 Localisation : Lyon, capitale des Ténèbres... Date d'inscription : 29/01/2009
Sujet: Re: L'Extension Generation Force (Yu-Gi-Oh! Zexal) Mer 9 Mar - 23:44
Ok j'ai corrigé l'image et l'ai posté sur Hostingpics, ça va mieux maintenant ?
-]Darkboy[85][- Prémium
Nombre de messages : 470 Age : 32 Localisation : France Date d'inscription : 01/03/2009
Sujet: Re: L'Extension Generation Force (Yu-Gi-Oh! Zexal) Jeu 10 Mar - 0:38
Yep, c'est corrigé Sinon, j'aime bien la couleur, sa faisait longtemps que l'on avait pas eu du bleu en tant que couleur dominante ^^ Depuis "tactical evolution" je crois même.
DarkCiD Admin
Nombre de messages : 7078 Age : 43 Localisation : Lyon, capitale des Ténèbres... Date d'inscription : 29/01/2009
Sujet: Re: L'Extension Generation Force (Yu-Gi-Oh! Zexal) Mer 16 Mar - 18:55
La liste des cartes de cette extension s'étoffe !
Citation :
GENF-JP001 Gagaga Magician ・u・K・K・K・}・W・V・・・・・v DARK/Spellcaster - Effect/4/1500/1000 Once per turn during your Main Phase, you can activate this effect by declaring a Level from 1 to 3. Until the End Phase, the Level of this card becomes the declared Level. You can only control 1 face-up "Gagaga Magician". This card cannot be used as Synchro Material Monster. http://ygo-news.pytalhost.com/sets/GENF/001.jpg http://ygo-news.pytalhost.com/sets/GENF/001.jpg
GENF-JP002 Gogogo Golem ・u・S・S・S・S・[・・・€・v EARTH/Rock - Effect/4/1800/1500 This face-up card on the field cannot be destroyed by battle once per turn. http://ygo-news.pytalhost.com/sets/GENF/002.jpg http://ygo-news.pytalhost.com/sets/GENF/002.jpg
GENF-JP013 Mainspring Soldier ・u・[・・・}・C・\・・・W・・・[・v EARTH/Warrior - Effect/4/1800/1200 You can only activate this effect during your Main Phase. Until the End Phase, this card's level is increased by 1, and it gains 400 ATK. While this card is face-up on the field, this effect can only be activated once. http://ygo-news.pytalhost.com/sets/GENF/013.jpg http://ygo-news.pytalhost.com/sets/GENF/013.jpg
GENF-JP014 Mainspring Magician ・u・[・・・}・C・}・W・V・・・・・v FIRE/Spellcaster - Effect/4/600/1800 If the effect of a "Mainspring" monster other than a "Mainspring Magician" activates, you can Special Summon 1 Level 4 or lower "Mainspring" monster from your deck. While this card is face-up on the field, this effect can only be activated once. Rare http://ygo-news.pytalhost.com/sets/GENF/014.jpg http://ygo-news.pytalhost.com/sets/GENF/014.jpg
GENF-JP0(??) Big Jaws ・u・r・b・O・E・W・・・[・Y・v WATER/Fish - Efffect/3/1800/300 If this card attacks, it is removed from play at the end of the Battle Phase.
GENF-JP0(??) Mainspring Dog ・u・[・・・}・C・h・b・O・v EARTH/Beast - Effect/3/1200/900 Yu can only activate this effect during your Main Phase. Until the End Phase, this card's level is increased by 2, and it gains 600 ATK. While this card is face-up on the field, this effect can only be activated once.
GENF-JP0(??) Skull Kraken ・u・X・J・・・E・N・・・[・P・・・v DARK/Aqua - Effect/3/600/1600 {Effect unconfirmed: When this card is successfully Normal Summoned, you can select 1 face-up Magic Card your opponent controls and destroy it. Once per turn, you can change the Battle Position of this card.}
GENF-JP0(??) Drill Barnacle ・u・h・・・・・E・o・[・j・J・・・v WATER/Aqua - Effect/3/300/0 This card can attack your opponent directly. Each time this card successfully inflicts Battle Damage to your opponent's Life Points by a Direct Attack, this card gains 1000 ATK.
GENF-JP0(??) Goblindbergh ・u・S・u・・・・・h・o・[・O・v EARTH/Warrior - Effect/4/1400/0 When this card is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand. If this effect is used, this card is changed to Defense Position.
GENF-JP0(??) Achaacha Archer ・u・A・`・・・`・・・A・[・`・・・[・v FIRE/Warrior - Effect/3/1200/600 When this card is successfully Normal Summoned or Flip Summoned, inflict (600?) Damage to your opponent's Life Points.
GENF-JP0(??) Mainspring Snail ・u・[・・・}・C・}・C・v WATER/Aqua - Effect/2/100/2000 Activate during your Main Phase by selecting 1 set card on the field and returning it to the owner's hand. This effect can only be used once while this card is face-up on the field.
GENF-JP0(??) Mainspring Juggler ・u・[・・・}・C・W・・・O・・・[・v WIND/Psychic- Effect/4/1700/1000 If this card battles with an opponent's monster, you can destroy that opponent's monster after Damage Calculation. This effect can only be used once while this card is face-up on the field.
GENF-JP0(??) Jawsman ・u・W・・・[・Y・}・・・v WATER/Beast-Warrior - Effect/6/2600/1600 This card cannot be Special Summoned. If you Advance Summon this card, the monster used as Released must be WATER monster. This card gains 300 ATK for each other face-up WATER monster you control.
GENF-JP0(??) Escort Vessel of Souls ・u・・・ー・フ・・・・・D・v LIGHT/(???) - Effect/5/1900/1000 This card cannot be Normal Summoned or Set. This card can be Special Summoned from the hand if you remove from play (?) Angel-Type monster from your Graveyard.
GENF-JP039 No. 17, Revise Dragon ・u・m・・・D・P・V・@・・・o・C・X・E・h・・・S・・・v WATER/Dragon - Exceed - Effect/Rank 3/2000/0 2 Level 3 monsters Once per turn, by removing 1 of this card's Exceed Material Monsters, this card gains 500 ATK. If this card has no Exceed Material Monsters, it cannot attack your opponent directly. Ultra/Ultimate(/Holographic?) Rare http://ygo-news.pytalhost.com/sets/GENF/039.jpg http://ygo-news.pytalhost.com/sets/GENF/039.jpg
GENF-JP0(??) Underwater Warship Aero Shark ・u・・・s・・・ヘ・G・A・・・E・V・・・[・N・v WATER/Fish - Exceeds/Rank 3/1900/1000 2x Level 3 Monster Once per turn, you can activate this effect by removing 1 of this card's Exceeds Material Monster. Inflict 100 Damage to your opponent's Life Points for each of your removed from play monsters
GENF-JP0(??) Spring Armor Mainspring Meister ・u・ュ・・・@・b・[・・・}・C・X・^・[・v EARTH/Machine - Exceeds/Rank 4/1900/1500 2x Level 4 Monster This card gains 300 DEF for each of its Exceeds Material Monster. Once per turn, you can remove 1 of this card's Exceeds Material Monster to select 1 face-up monster on the field. The selected monster is changed to face-down Defense Position. During this turn's End Phase, the selected monster is changed to face-up Attack Position.
GENF-JP0(??) Surfacing ???????? Normal Magic Card Activate by selecting 1 Level (?) or lower Fish-, Sea-Serpent- or Aqua-Type monster in your Graveyard. Special Summon the selected monster to your field in Defense Position.
GENF-JP0(??) Thunder Shot ・u・T・・・_・[・E・V・・・[・g・v Normal Magic Card Inflict 400 Damage for each monster your opponent controls to your opponent's Life Points.
GENF-JP0(??) Aqua Jet ・u・A・N・A・E・W・F・b・g・v Normal Magic Card Activate by selecting 1 face-up Fish-, Sea-Serpent- or Aqua-Type monster. The selected monster gains 1000 ATK.
GENF-JP0(??) Mainspring Manufacture ・u・[・・・}・C・}・j・・・t・@・N・`・・・v Continuous Magic Card If the effect of a "Mainspring" monster is activated, you can add 1 Level 4 or lower "Mainspring" monster from your deck to your hand. This effect can only be used once per turn.
GENF-JP0(??) Legendary Mainspring ・u・`・・・フ・[・・・}・C・v Quick-Play Magic Card All face-up "Mainspring" monster you control are changed to face-down Defense Position.
GENF-JP0(??) Double Up Chance ・u・_・u・・・E・A・b・v・E・`・・・・・X・v Quick-Play Magic Card When the attack of a monster is negated, activate by selecting that 1 monster. During this Battle Phase, the selected monster can attack 1 more time. If so, the ATK of the selected monster is doubled during the Damage Step only.
GENF-JP0(??) Wonder Wand ・u・・・・・_・[・E・・・・・h・v Equip Magic Card Equip only to a Spellcaster-Type monster. The equipped monster gains 500 ATK. Also, by sending this card and the equipped monster to the Graveyard, you can draw 2 cards.
GENF-JP0(??) Danger due to Unpreparedness ???????????? Normal Trap Card Activate when your opponent gains Life Points. Select 1 monster your opponent controls and destroy it.
GENF-JP0(??) Over Wrench ・u・I・[・o・[・E・・・・・`・v Normal Trap Card Activate by selecting 1 face-up "Mainspring" monster. The ATK and DEF of the selected monster are doubled, and it is returned to the owner's hand during the End Phase of this turn. Only 1 "Over Wrench" can be activated per turn.
GENF-JP0(??) Poseidon Wave ・u・|・Z・C・h・・・E・E・F・[・u・v Normal Trap Card Activate when your opponent declares an attack with a monster. Negate the attack of the opponent's monster. If you control a face-up Fish-, Sea-Serpent- or Aqua-Type monster(s), inflict (?00) Damage to your opponent's Life Points for each of them.
En bonus, voici un Exceed Light particulièrement puissant !
Protector of the Founders, Tyrus : Fairy/Exceed/Effect, Light, Rank 5, 2600/1700 2 Level 5 Monsters While this card has an Exceed Material Monster, it cannot be destroyed by card effects. If this card battles, at the end of the Battle Phase select 1 card your opponent controls, and destroy it. During each of your End Phases, remove 1 Exceed Material Monster from this card.
Hayate Admin
Nombre de messages : 3929 Age : 30 Localisation : Alès, Gard Date d'inscription : 11/02/2009
Sujet: Re: L'Extension Generation Force (Yu-Gi-Oh! Zexal) Mer 16 Mar - 20:39
J'aime le look de la dernière carte, ça fait très seigneur lumière... Pour les Exceed de lvl 4 c'est facile à invoc avec prêtre invocateur, ou le démon tireur ou un truc comme ça, celui qui invoc des tokens lvl 4! Pareil pour les lvl 2 avec diva des profondeurs, momonga agile, germe géant, etc... Pour les lvl 3, pas d'idées... :/ J'crois que ça existe un lvl 3 qui en invoc un autre...
En bref, ils seront encore plus chiants que les synchros selon moi...
DarkCiD Admin
Nombre de messages : 7078 Age : 43 Localisation : Lyon, capitale des Ténèbres... Date d'inscription : 29/01/2009
Sujet: Re: L'Extension Generation Force (Yu-Gi-Oh! Zexal) Mer 16 Mar - 22:55
On ne peut pas utiliser les tokens (jetons) pour invoquer des Exceed.
Shisha Sosei Mobius
Nombre de messages : 923 Age : 26 Localisation : Aucune idée xD Date d'inscription : 03/11/2010
Sujet: Re: L'Extension Generation Force (Yu-Gi-Oh! Zexal) Mer 16 Mar - 23:02
@DarkCid : Dans ta citation , tu as mit 2 fois le même liens , c'est fais exprés ou c'est juste une erreur ?
'Fin bref je te remercie pour toutes ces infos
Dark Paladin Thaumaturge
Nombre de messages : 196 Age : 34 Date d'inscription : 02/10/2009
Sujet: Re: L'Extension Generation Force (Yu-Gi-Oh! Zexal) Mer 16 Mar - 23:26
Il va y avoir beaucoup d'Exceed dans cette extension. C'est donc fini les synchros ?
DarkCiD Admin
Nombre de messages : 7078 Age : 43 Localisation : Lyon, capitale des Ténèbres... Date d'inscription : 29/01/2009
Sujet: Re: L'Extension Generation Force (Yu-Gi-Oh! Zexal) Mer 16 Mar - 23:32
Oui j'en ai peur, l'âge d'or des Synchros touche à sa fin. Je présume qu'il en sortira encore quelques uns, un peu comme les Fusion et les Rituels, au compte-gouttes.
D_Dizzy Modérateur
Nombre de messages : 3101 Date d'inscription : 21/02/2009
Sujet: Re: L'Extension Generation Force (Yu-Gi-Oh! Zexal) Mer 16 Mar - 23:49
Hm ce ne sont pas les 3~4 premiers Exceed Monsters qui vont nous faire oublier les Synchros
DarkCiD Admin
Nombre de messages : 7078 Age : 43 Localisation : Lyon, capitale des Ténèbres... Date d'inscription : 29/01/2009
Sujet: Re: L'Extension Generation Force (Yu-Gi-Oh! Zexal) Jeu 14 Avr - 17:10
Nous commençons à connaître une grande partie de la liste des cartes qui seront présentes dans cette future exension !
Citation :
Gishki Diviner 4 Stars/WATER/Sea Serpent-Type - Effect/1200 ATK/800 DEF Once per turn, you can declare 1 card name. Reveal the top card of your Deck. If that card is the declared card, add that card to your hand. If not, place it on top of your Deck.
Laval Magma Gunner 4 Stars/FIRE/Pyro-Type - Effect/1700 ATK/200 DEF Twice per turn, you can send 1 FIRE monster from your hand to the Graveyard. Inflict 500 damage to your opponent.
Gusto Codor 3 Stars/WIND/Winged Beast-Type - Effect/1000 ATK/400 DEF When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 WIND Psychic-Type monster with 1500 or less ATK from your Deck.
Gulldos's Quill Pen Normal Spell Card Select and Return 2 WIND monsters in your Graveyard to your Deck. Select 1 card on the field and return it to the hand.
Future Glow/Future Grow Continuous SPell Card Activate by removing from play 1 Psychic-Type monster in your Graveyard. While this card is on the field, face-up Psychic-Type monsters you control gain 200 ATK times the Level of the monster removed from play to activate this card.
Wielder of the Dragon Fire Swords 4 Stars/FIRE/Warrior-Type - Effect/1800 ATK/1200 DEF When you Normal Summon a monster other than "Wielder of the Dragon Fire Swords", you can increase that card's Level by 1. (This card gain 300 ATK until the End Phase. )
Bright Future Normal Trap Card Select 2 of your removed from play 2 Psychic-Type monsters. Return the selected monsters to your Graveyard to draw 1 card.
Maseisanranshou Normal Trap Card You can activate this card when a face-up Fish-Type, Sea Serpent-Type, or Aqua-Type monster you control is removed from play. Add 1 Level 4 or lower Fish-Type, Sea Serpent-Type, or Aqua-Type monster from your Deck to your hand.
Pact of the League of Uniform Nomenclature Activate only when you control 2 or more non-Token monsters with the same name. Activate the following effect based on the number of monsters you control with the same name: • 2: Destroy 1 Spell/Trap Card your opponent controls. • 3: Destroy all Spell/Trap Cards your opponent controls.
Super Bugman 4 Stars/DARK/Fiend-Type - Effect/0 ATK/3000 DEF This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you have 3 "Bugman" monsters {with different names?} in your Graveyard. While this card is face-up on the field, the ATK and DEF of all face-up monsters on the field is switched. You can only control 1 "Super Bugman".
Sky Ogre Man-Eating Ray 3 Stars/WIND/Sea Serpent-Type - Effect/600 ATK/300 DEF This card can attack yor opponent directly. When this card attacks your opponent directly, Remove this card from play at the end of the Battle Phase until your next Standby Phase.
Spear Fish Soldier 4 Stars/WIND/Sea Serpent-Type - Effect/1700 ATK/1100 DEF This card gains 100 ATK for each of your removed from play Fish-Type, Sea Serpent-Type, and Aqua-Type monsters.
Bugman X 3 Stars/DARK/Fiend-Type - Effect/0 ATK/2000 DEF If you control a face-up "Bugman Y" when this card is Normal Summoned, Special Summon 1 "Bugman Y" from your Deck.
Bugman Y 3 Stars/DARK/Fiend-Type - Effect/1400 ATK/1200 ATK/1600 DEF If you control a face-up "Bugman Z" when this card is Normal Summoned, Special Summon 1 "Bugman X" from your Deck.
Gem-Elephant 3 Stars/EARTH/Rock-Type - Effect/400 ATK/1900 DEF During your Main Phase, you can return this face-up card you control to your hand. Also, once during each Damage Calculation that occurs when this card battles, you can send 1 Normal Monster form your hand to the Graveyard to have this card gain 1000 DEF during damage calculation only.
Great Emperor Penguin 5 Stars/WATER/Aqua-Type - Effect/1800 ATK/1500 DEF Tribute this card. Special Summon 2 "Penguin" monsters from your Deck, other than "Great Emperor Penguin".
Mira, Magician of Eternity 4 Stars/LIGHT/Spellcaster-Type - Effect/1800 ATK/1000 DEF When this card is Normal Summoned, destroy 1 of your opponent's Set Cards. Your opponent cannot activate the effect(s) of a Spell or Trap Card in response to this effect.
No.34 Computer Beast Terabyte 3 Stars/DARK/Machine-Type - Effect, Exceeds/0 ATK/2900 DEF 3 Level 3 Monsters. Once per turn, you can remove 1 of this card's Exceeds Materials to select 1 face-up Level 4 or lower Attack Positon monster your opponent controls. Gain control of that monster until the End Phase.
Pokedra (Pocket Dragon) 3 Stars/FIRE/Dragon-Type - Effect/200 ATK/100 DEF When this card is Normal Summoned, you can add 1 "Pokedra" from your Deck to your hand.
Real Crusader 4 Stars/EARTH/Warrior-Type - Effect/1800 ATK/1200 DEF When a Level 5 or higher monster is Special Summoned while this card is face-up on the field, you can Tribute this card. That monster is destroyed.
Bugman Z 3 Stars/DARK/Fiend-Type - Effect/0 ATK/1500 DEF If you control a face-up "Bugman X" when this card is Normal Summoned, Special Summon 1 "Bugman Y" from your Deck.
Flying Fang 3 Stars/WIND/Fish-Type - Effect/1600 ATK/300 DEF During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent, remove this card from play during the end of the Battle Phase until your next Standby Phase.
Wing Tortoise 3 Stars/WIND/Aqua-Type - Effect/1500 ATK/1400 DEF When a face-up Fish-Type, Sea Serpent-Type, or Aqua-Type monster you control is removed from play, you can Special Summon this card from your hand or Graveyard.
Air Orca 3 Stars/WIND/Sea Serpent-Type - Effect/1400 ATK/300 DEF Once per turn, you can remove from play 1 Fish-Type, Sea Serpent-Type, or Aqua-Type monster in your hand to select 1 face-up card your opponent controls and destroy it. Then, remove from play this card until your next Standby Phase.
Time Escaper 2 Stars/EARTH/Psychic-Type - Effect/500 ATK/100 DEF Discard this card from your hand to select 1 face-up Psychic-Type monster you control. The selected monster is removed from play until your next Standby Phase. This effect can be activated during your opponent's turn.
Geargearano 3 Stars/EARTH/Machine-Type - Effect/500 ATK/1000 DEF Tribute this card to select 1 Level 4 Machine-Type monster in your Graveyard. Special Summon the selected monster. A monster Special Summoned by this effect has its effects negated.
Puppet Fiend of Hell 7 Stars/DARK/Fiend-Type - Effect/2700 ATK/500 DEF Once per turn, you can discard 1 card from your hand to gain control of all Level 3 or lower monsters your opponent controls until the End Phase. A monster taken control by this effect cannot activate its effect(s), cannot be Tributed, and cannot be used as a Synchro Material Monster.
Blue Nosferatu 4 Stars/DARK/Zombie-Type - Effect/1000 ATK/1700 DEF When this card is Normal or Flip Summoned, it is switched to Defense Position. Once per turn, you can remove 1 Exceeds Material on your field to select and Special Summon 1 Level 4 Zombie-Type monster from your Graveyard.
Spatial Sea Serpent Riveres Rank 3/{WIND}/Aqua-Type - Effect/1800 ATK/1600 DEF 2 Level 3 Monsters. Once per turn, you can remove 1 of this card's Exceeds Materials to select and Special Summon 1 of your or your opponent's removed from play Level 4 or lower monsters to your side of the field.
Damage Vaccine Omega MAX Normal Trap Card Activate only when you receive damage due to battle or a card effect. You gain Life Points equal to the amount of damage.
Shocking! Counter Trap Card Return 1 of your removed from play Fish-Type, Sea Serpent-Type, or Aqua-Type monsters to your Deck to activate. Negate the activation of the effect of an Effect Monster and destroy it. Note: This card's name also reads like "Fish!", practically.
Quickening of the Infernal Disaster Counter Trap Card Send 1 "Laval" monster from your hand to the Graveyard to activate. Negate the activation of a Trap Card and destroy it. If this card is in your Graveyard, you can remove from play 2 FIRE monsters in your Graveyard to return this card to your hand.
Past Image Normal Trap Card If you control a face-up Psychic-Type monster, you can select 1 monster your opponent controls. Remove the selected monster from play. The monster removed from play by this effect is returned to your opponent's field face-up during the next Standby Phase.
United Front Counter Trap Card Activate only when you control 2 or more face-up monsters with the same Level. Negate the activation of a Trap Card and destroy it.
Tyrant's Debauchery Continuous Trap Card Tribute 1 monster you control to activate. While this card is face-up one the field. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.
Pentagram's Curse Normal Trap Card Select 1 monster your opponent controls. The selected monster cannot be Tributed or used as a Synchro Material Monster.
Regulated Training Normal Trap Card Select 1 Level 5 or lower face-up monster your opponent controls. Destroy all face-up monsters whose Levels aren't those of the selected monster.
Dust-cane Normal Trap Card Select 1 Spell or Trap Card you or your opponent controls. Return the selected card to the hand.
Bug Load Quick-Play Spell Card Both players can Special Summon 1 monster with the same Level as a Level 4 or lower monster you control.
Cracking Continuous Spell Card When a Monster is sent to the Graveyard by a card effect, inflict 800 damage to that card's control. This effect can only be activated once per turn.
Spying Goblin Normal Spell Card Look at the top 3 cards of your opponent's Deck. Select 1 card to return to the bottom of your opponent's Deck, and then return the remaining cards to the top of your opponent's Deck in any order.
Star Changer Quick-Play Spell Card Select 1 face-up monster on the Field to activate one of the following effects: • Increase that monster's Level by 1. • Decrease that monster's Level by 1.
Virus Mail Continuous Spell Card Once per turn, you can select 1 Level 4 or lower monster you control. During this turn, that monster can attack directly. That monster is sent to the Graveyard at the end of the Battle Phase.
Super Bugman 4 Stars/DARK/Fiend-Type - Effect/0 ATK/3000 DEF This card cannot be Normal Summoned or Set. You can remove from play 1 "Bugman X", "Bugman Y" and "Bugman Z" each from your Graveyard to Special Summon this card in face-up Defense Position. While this card is face-up on the field, all face-up Attack Position monsters have their ATK and DEF switched. There can only be 1 face-up "Super Bugman" on the field.
Space-Time Police 5 Stars/WIND/Psychic-Type - Effect/2300 ATK/1500 DEF {When this card is Special Summoned, select 1 face-up card your opponent controls and remove it from play. When this card is removed from the field, return the removed from play card to your opponent's Field as a Set card.}
Kishin Attack Sequence Normal Spell Card Select 1 face-up Exceeds Monster you control and remove all of that card's Exceeds Materials. During this turn, the selected monster can attack twice during 1 of this turn's Battle Phases.
DarkCiD Admin
Nombre de messages : 7078 Age : 43 Localisation : Lyon, capitale des Ténèbres... Date d'inscription : 29/01/2009
Sujet: Re: L'Extension Generation Force (Yu-Gi-Oh! Zexal) Sam 16 Avr - 18:08
Il y a de nombreuses cartes intéressantes qui vont débarquer avec cette extension. En voici quelques uns, et pour commencer un quatuor qui fera peut-être son trou dans le gamplay à venir :
Bugman X Fiend/Effect, Dark, Level 3, 0/2000 If you control a face-up "Bugman Y" when you Normal Summon this card, you can Special Summon 1 "Bugman Z" from your Deck.
Bugman Y Fiend/Effect, Dark, Level 3, 1400/1600 If you control a face-up "Bugman Z" when you Normal Summon this card, you can Special Summon 1 "Bugman X" from your Deck.
Bugman Z Fiend/Effect, Dark, Level 3, 0/1500 If you control a face-up "Bugman X" when you Normal Summon this card, you can Special Summon 1 "Bugman Y" from your Deck.
Super Bugman Fiend/Effect, Dark, Level 4, 0/3000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except in face-up Defense Position by removing from play 1 "Bugman X", "Bugman Y", and "Bugman Z" from your Graveyard. While this card is face-up on the field, switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Bugman" on the field.
Intéressants, non ?
Hayate Admin
Nombre de messages : 3929 Age : 30 Localisation : Alès, Gard Date d'inscription : 11/02/2009
Sujet: Re: L'Extension Generation Force (Yu-Gi-Oh! Zexal) Sam 16 Avr - 21:13
c'est sur qu'avec les exceeds ou même un ptit synto sur le terrain ça doit donner =)
Akuma Admin
Nombre de messages : 7824 Age : 29 Date d'inscription : 29/01/2009
Sujet: Re: L'Extension Generation Force (Yu-Gi-Oh! Zexal) Dim 17 Avr - 1:30
Oh oui, ces petits monstres sont assez sympas, même pour synchroniser.
Benjidanet Général Grunrad
Nombre de messages : 602 Age : 30 Localisation : Retourne toi... Date d'inscription : 16/04/2011
Sujet: Re: L'Extension Generation Force (Yu-Gi-Oh! Zexal) Dim 17 Avr - 1:39
Moi je vois surtout que ces effets essaient en fait de maximiser l'invocation de monstre Exceed sur le terrain, en facilitant l'invocation de monstre de même level... Les Exceed ont quand même, pour l'instant, l'air beaucoup moins imposants que les synchros, j'ai quand même hâte de voir ce que ça donnera en TCG, en live...
Vous pensez qu'ils vont autoriser 20 Cartes dans l'extra-deck ou ils vont laisser à 15 ? Car Fusion + Synchro + Exceed...Ca réduit la place, encore...
Akuma Admin
Nombre de messages : 7824 Age : 29 Date d'inscription : 29/01/2009
Sujet: Re: L'Extension Generation Force (Yu-Gi-Oh! Zexal) Dim 17 Avr - 1:51
Ah, ça c'est une bonne question, mais je penses que s'ils mettent à 20, ça va beaucoup trop avantager ceux qui jouent Synchro-only, et tu te posera plus la question si tu met Stardust Dragon ou bien Scrap, tu mettra les deux dorénavant ! Donc, moi personnellement, j'aimerais bien, mais bon, avec modération.
Retour aux Bugmans Le fait de ramener des monstres de mêmes niveaux, ça peut très bien favoriser aussi les Synchros. En fait, les deux sont un peu... opposés, mais similaires dans certains points (un peu comme des frères ennemis, je sais même pas si quelqu'un me comprendra), donc dans un deck axé Synchro principalement, ils iront bien je trouve, vu qu'ils sont low-levels.
Copeau Admin
Nombre de messages : 9721 Age : 54 Localisation : Jemeppe s/S, Belgique Date d'inscription : 29/01/2009
Sujet: Re: L'Extension Generation Force (Yu-Gi-Oh! Zexal) Dim 17 Avr - 8:23
Super Bugman, on dirait un ETI...
DarkCiD Admin
Nombre de messages : 7078 Age : 43 Localisation : Lyon, capitale des Ténèbres... Date d'inscription : 29/01/2009
Sujet: Re: L'Extension Generation Force (Yu-Gi-Oh! Zexal) Dim 17 Avr - 17:10
Premier spoiler en anglais de l'extension Generation Force (OCG = 80 cartes) :
Citation :
GENF-JP001 ガガガマジシャン Gagagamajishan (Gagaga Magician) 4 Stars/DARK/Spellcaster-Type - Effect/1500 ATK/1000 DEF Once pe turn, during your Main Phase, you can declare a Level from 1 to 8. Until the End Phase, this card's Level becomes the same as the declared Level. You can only control 1 "Gagaga Magician". This card cannot be used as a Synchro Material Monster.
Note: Gagaga is part of Zugagaga a sound effect that implies loud things and they're drastic.
GENF-JP002 ゴゴゴゴーレム Gogogogoremu (Gogogo Golem) 4 Stars/EARTH/Rock-Type - Effect/1800 ATK/1500 DEF Once per turn, while this card is in face-up Defense Position, it is not destroyed by battle.
Note: Gogogogo means a generally threatening atmosphere
GENF-JP003 アチャチャアーチャー Achacha Aachaa (Achacha Archer) 3 Stars/FIRE/Warrior-Type - Effect/1200 ATK/600 DEF When this card is Normal or Flip Summoned, inflict 500 damage to your opponent.
Note: This card's name likely comes from Achi (Hot) and/or Acha (Remorse)
GENF-JP004 ゴブリンドバーグ Goburindobaagu (Goblindbergh) 4 Stars/EARTH/Warrior-Type - Effect/1400 ATK/0 DEF When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand. If you activate this effect, this card is switched to Defense Position.
Note: This card's name is a pormanteau of Goblin and Charles Lindbergh.
GENF-JP005 ビッグ・ジョーズ Biggu Jyoozu (Big Jaws) 3 Stars/WATER/Fish-Type - Effect/1800 ATK/300 DEF If this card attacks, it is removed from play at the end of the Battle Phase.
GENF-JP006 スカル・クラーケン Sukaru Kuraaken (Skull Kraken) 3 Stars/DARK/Aqua-Type - Effect/600 ATK/1600 DEF When this card is Normal Summoned, you can select 1 face-up Spell Card your opponent controls. Destroy it. Once per turn, you can switch this card's Position.
GENF-JP007 ドリル・バーニカル Doriru Baanikaru (Drill Barnacle) 3 Stars/WATER/Aqua-Type - Effect/300 ATK/0 DEF This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent due to a Direct Attack, this card gains 1000 ATK.
GENF-JP008 ジョーズマン Jyoozuman (Jawsman) 6 Stars/WATER/Beast-Warrior-Type - Effect/2600 ATK/1600 DEF This card cannot be Special Summoned. If this card is Tribute Summoned, you cannot Tribute a monster other than a WATER monster. This card gains 300 ATK for each face-up WATER monster you control other than this card.
GENF-JP009 バグマンX Baguman Ekkusu (Bugman X) 3 Stars/DARK/Fiend-Type - Effect/0 ATK/2000 DEF When this card is Normal Summoned, if you control a face-up "Bugman Y", you can Special Summon 1 "Bugman Z" from your Deck.
GENF-JP010 バグマンY Baguman Wai (Bugman Y) 3 Stars/DARK/Fiend-Type - Effect/1400 ATK/1600 DEF When this card is Normal Summoned, if you control a face-up "Bugman Z", you can Special Summon 1 "Bugman X" from your Deck.
GENF-JP011 バグマンZ Baguman Zetto (Bugman Z) 3 Stars/DARK/Fiend-Type - Effect/0 ATK/1500 DEF When this card is Normal Summoned, if you control a face-up "Bugman X", you can Special Summon 1 "Bugman Y" from your Deck.
GENF-JP012 スーパーバグマン Suupaabaguman (Superbugman) 4 Stars/DARK/Fiend-Type - Effect/0 ATK/3000 DEF This card cannot be Normal Summoned or Set. You can only Special Summon this card in face-up Defense Position by removing from play 1 "Bugman X", "Bugman Y", "Bugman Z" each from your Graveyard. While this card is face-up on the field, switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Superbugman" on the field.
ゼンマイ Zenmai (Windup) Note: While Zenmai literally refers to the Mainspring component, all the Zenmai are the epitome of Windup Toys. And I'm factoring in coloqual terms, I expect Windup makes more sense here for the Archetype. (Also less stoogey)
GENF-JP013 ゼンマイソルジャー Zenmaisorujyaa (Windup Soldier) 4 Stars/EARTH/Warrior-Type - Effect/1800 ATK/1200 DEF You can activate this card's effect during your Main Phase. Until the End Phase of this turn, increase this card's Level by 1 and have this card gain 400 ATK. This effect can only be activated once while this card is face-up on the field.
GENF-JP014 ゼンマイマジシャン Zenmaimajishan (Windup Magician) 4 Stars/FIRE/Spellcaster-Type - Effect/600 ATK/1800 DEF When a "Windup" monster other than "Windup Magician" activates its effect, you can Special Summon 1 Level 4 or lower "Windup" monster from your Deck in face-up Defense Position. This effect can only be used one while this card is face-up on the field.
GENF-JP015 ゼンマイジャグラー Zenmaijyaguraa (Windup Juggler) 4 Stars/WIND/Psychic-Type - Effect/1700 ATK/1000 DEF If card battles an opponent's monster, you can destroy your opponent's monster after damage calculation. This effect can only be used one while this card is face-up on the field.
GENF-JP016 ゼンマイドッグ Zenmaidoggu (Windup Dog) 3 Stars/EARTH/Beast-Type - Effect/1200 ATK/900 DEF You can activate this card's effect during your Main Phase. Until the End Phase of this turn, increase this card's Level by 2 and have this card gain 600 ATK. This effect can only be used one while this card is face-up on the field.
GENF-JP017 ゼンマイマイ Zenmaimai (Windup Snail) 2 Stars/WATER/Aqua-Type - Effect/100 ATK/2000 DEF During your Main Phase, you can select 1 Set Card on the field and return it to the Hand. This effect can only be used one while this card is face-up on the field.
GENF-JP018 スピアフィッシュソルジャー Supiafisshusorujyaa (Spear Fish Soldier) 4 Stars/WIND/Sea Serpent-Type - Effect/1700 ATK/1100 DEF This card gains 100 ATK for each of your removed from play Fish-Type, Sea Serpent-Type, and Aqua-Type monsters.
GENF-JP019 フライファング Furaifangu (Flyfang) 3 Stars/WIND/Fish-Type - Effect/1600 ATK/300 DEF During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. At the end of a Battle Phase when this card inflicts Battle Damage to your opponent, remove from play this card until your next Standby Phase.
GENF-JP020 スカイオニヒトクイエイ Sukaionihitokuiei (Sky Demonic Man-Eating Ray) 3 Stars/WIND/Sea Serpent-Type - Effect/600 ATK/300 DEF This card can attack your opponent directly. At the end of a Battle Phase when this card attacks your opponent directly, remove from play this card until your next Standby Phase.
GENFI-JP021 エアジャチ Eajyachi (Air Orca) 3 Stars/WIND/Sea Serpent-Type - Effect/1400 ATK/300 DEF Once per turn, you can remove from play 1 Fish-Type, Sea Serpent-Type, or Aqua-Type monster in your hand to select 1 face-up card your opponent controls. Destroy it. Then, remove from play this card until your next Standby Phase.
GENF-JP022 ウイングトータス Wingutootasu (Wing Tortoise) 3 Stars/WIND/Aqua-Type - Effect/1500 ATK/1400 DEF When a Fish-Type, Sea Serpent-Type, or Aqua-Type monster you control is removed from play, you can Special Summon this card from your hand or Graveyard.
GENF-JP023 スペースタイムポリス Supeesu Taimu Porisu (Space-Time Police) 5 Stars/WIND/Psychic-Type - Effect/2300 ATK/1500 DEF When this card is Special Summoned, select 1 card your opponent controls and remove it from play. When this card is removed from the field, the card removed from play is returned to your opponent's side of the field as a Set Card.
GENF-JP024 タイム・エスケーパー Taimu Esukeepaa (Time Escaper) 2 Stars/EARTH/Psychic-Type - Effect/500 ATK/100 DEF Discard this card from your hand to select 1 face-up Psychic-Type monster you control. Remove from play the selected monster until your next Standby Phase. This effect can be activated during your opponent's turn.
GENF-JP025 ジェムエレファント Jemuerefanto (Gem-Elephant) 3 Stars/EARTH/Rock-Type - Effect/400 ATK/1900 DEF During your Main Phase, you can return this face-up card to the hand. When this card battles, during Damage Calculation, you can discard 1 Normal Monster from your hand to activate this effect. This card gains 1000 DEF during damage calculation only.
GENF-JP026 ラヴァルのマグマ砲兵 Ravaru no Maguma Houhei (Laval Magma Artillery) 4 Stars/FIRE/Pyro-Type - Effect/1700 ATK/200 DEF Twice per turn, you can send 1 FIRE monster from your hand to the Graveyard to inflict 500 damage to your opponent.
GENF-JP027 リチュア・ディバイナー Richua Dibainaa (Gishki Diviner) 3 Stars/WATER/Sea Serpent-Type - Effect/1200 ATK/800 DEF Once per turn, you can declare 1 card name. You can reveal the top card of your Deck. If it is the declare card, add it to your hand. Otherwise, place it back on top of your Deck.
GENF-JP028 ガスタ・コドル Gasuta Kodoru (Gusto Codor) 3 Stars/WIND/Winged Beast-Type - Effect/1000 ATK/400 DF If this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck. Note: This card's name is a corruption of Cndor.
GENF-JP029 召喚師セームベル Shoukanshi Seemuberu (Summoner Sermbel) 2 Stars/WIND/Spellcaster-Type - Effect/600 ATK/400 DEF During your Main Phase, you can Special Summon 1 monster from your hand who has the same level as this card. This effect can only be activated once while this card is face-up on the field.
GENF-JP030 ギアギアーノ Giagiaano (Geargearno) 3 Stars/EARTH/Machine-Type - Effect/500 ATK/1000 DEF Tribute this card to select 1 Level 4 Machine-Type monster in your Graveyard. Special Summon it. A monster Special Summon by this card's effect has its effect(s) negated.
GENF-JP031 ポケ・ドラ Poke Dora (Pokedra/Pocket Dragon) 3 Stars/FIRE/Dragon-Type - Effect/200 ATK/100 DEF When this card is Normal Summoned, you can add 1 "Pokedra" from your Deck to your hand.
GENF-JP032 龍炎剣の使い手 Ryuuenken no Tsukaite (Wielder of the Dragon Fire Swords) 4 Stars/FIRE/Warrior-Type - Effect/1800 ATK/1200 DEF When you Normal Summon a monster other than "Wielder of the Dragon Fire Swords", you can increase that monster's Level by 1 and this card gains 300 ATK until the End Phase.
GENF-JP033 地獄の傀儡魔人 Jigoku no Kugutsu Majin (Puppet Fiend of Pandemonium) 7 Stars/DARK/Fiend-Type - Effect/2700 ATK/500 DEF Once per turn, you can discard 1 card to gain control all face-up Level 3 or lower monsters your opponent controls until the End Phase. Monsters taken control by this card's effect cannot activate their effects, cannot be Tributed, and cannot be used as Synchro Material Monsters.
GENF-JP034 蒼血鬼 Souketsuki (Blue-Blood Nosferatu) 4 Stars/DARK/Zombie-Type - Effect/1000 ATK/1700 DEF When this card is Normal or Flip Summoned, this card is switched to Defense Position. Once per turn, you can remove 1 Exceeds Material on your side of the field to select and Special Summon 1 Level 4 Zombie-Type monster from your Graveyard.
Note: This card's name is a twist on Kyuuketsuki, the Japanese word for a Vampire. In this case, it's referring to a Blue-blooded Vampire, as in a Vampire of Noble Blood.
GENF-JP035 霊魂の護送船 Souru Konvoi (Soul Convoy) 5 Stars/LIGHT/Fiend-Type - Effect/1900 ATK/1000 DEF This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT monster in your Graveyard.
GENF-JP036 レアル・クルセイダー Rearu Kuruseidaa (Real Crusader) 4 Stars/EARTH/Warrior-Type - Effect/1800 ATK/1200 DEF When a Level 5 or higher monster is Special Summoned while this card is face-up on the field, you must Tribute this card if able. Destroy that Level 5 or higher monster.
GENF-JP037 大皇帝ペンギン Daikoutei Pengin (Great Emperor Penguin) 5 Stars/WATER/Aqua-Type - Effect/1800 ATK/1500 DEF You can Tribute this card to Special Summon 2 "Penguin" monsters from your Deck other than "Great Emperor Penguin".
GENF-JP038 久遠の魔術師ミラ Kuon no Majutsushi Mira (Mira, Magician of Eternity) 4 Stars/LIGHT/Spellcaster-Type - Effect/1800 ATK/1000 DEF When this card is Normal Summoned, select 1 Set Card your opponent controls and check it. Spell and Trap Cards cannot be activated in response to this effect's activation.
GENF-JP039 No.17 リバイス・ドラゴン Nanbaasu.17 Ribaisu Doragon (No.17 Revise Dragon/No.17 Revice Dragon) Rank 3/WATER/Dragon-Type - Effect, Exceeds/2000 ATK/0 DEF 2 Level 3 Monsters. Once per turn, you can remove 1 of this card's Exceeds Materials to have this card gain 500 ATK. If this card has no Exceeds Materials, this card cannot attack your opponent directly.
GENF-JP040 潜航母艦エアロ・シャーク Senkouhokan Earo Shaaku (Submersible Aero Shark) Rank 3/WATER/Fish-Type - Effect, Exceeds/1900 ATK/1000 DEF 2 Level 3 Monsters. Once per turn, you can remove 1 of this card's Exceed Materials. Inflict 100 damage to your opponent for each of your removed from play monsters.
GENF-JP041 No.34 電算機獣テラ・バイト Nanbaasu.34 Densankijyuu Tera Baito (No.34 Computer Beast Terabyte) Rank 3/DARK/Machine-Type - Effect, Exceeds/0 ATK/2900 DEF 3 Level 3 Monsters. Once per turn, you can remove 1 of this card's Exceed Materals to select 1 Level 4 or lower Attack Position monster your opponent controls. Gain control of the selected monster until the End Phase.
GENF-JP042 発条機甲ゼンマイスター Zenmai Kikou Zenmaisutaa (Windup Panzer Zenmeister/Windup Tank Zenmeister) Rank 4/EARTH/Machine-Type - Effect, Exceeds/1900 ATK/1500 DEF 2 Level 4 Monsters. This card gains 300 ATK for each of its Exceeds Materials. Once per turn, you can remove 1 of this card's Exceeds Materials to select 1 face-up monster you control. Switch the selected monster to face-down Defense Position. During the End Phase of this Turn, the selected monster is switched to face-up Attack Position.
Note: The use of Kikou here is not Meklord, but rather Armored Vehciles, such as Tanks.
GENF-JP043 虚空海竜リヴァイエール Kokuukairyuu Rivaieeru (Spatial Sea Serpent Rivieres) Rank 3/WIND/Aqua-Type - Effect, Exceeds/1800 ATK/1600 DEF 2 Level 3 Monsters. Once per turn, you can remove 1 of this card's Exceeds Materials to select and Special Summon 1 of your or your opponent's removed from play Level 4 or lower monsters.
GENF-JP044 始祖の守護者ティラス Shiso no Shugosha Tiras (Tiras, Defender of the Founder) Rank 5/LIGHT/Fairy-Type - Effect, Exceeds/2600 ATK/1700 DEF 2 Level 5 Monsters. Negate this card's effects if it has no Exceeds Materials. This card cannot be destroyed by a card effect. During the end of a Battle Phase when this card battled, you can select 1 card your opponent controls and destroy it. During your End Phase, remove 1 of this card's Exceeds Materials.
GENF-JP045 ワンダー・ワンド Wandaa Wando (Wonder Wand) Equip Spell Card Equip only to a Spellcaster-Type monster. The equipped monster gains 500 ATK. You can send a monster you control equipped with this card and this card to the Graveyard to draw 2 cards.
GENF-JP046 ダブル・アップ・チャンス Daburu Appu Chansu (Double Up Chance) Quick-Play Spell Card When a monster's attack is negated, select that monster. During this Battle Phase, the selected monster can attack once again. If so, the selected monster's ATK doubles during the Damage Step.
GENF-JP047 サンダー・ショート Sandaa Shooto (Thunder Shot) Normal Spell Card Inflict 400 damage to your opponent for each monster they control.
GENF-JP048 アクア・ジェット Akua Jetto (Aqua Jet) Normal Spell Card Select 1 Fish-Type, Sea Serpent-Type, or Aqua-Type monster you control. The selected monster gains 1000 ATK.
GENF-JP049 浮上 Fujyou (Surfacing) Normal Spell Card Select 1 level 3 or lower Fish-Type, Sea Serpent-Type, or Aqua-Type monster in your Graveyard. Special Summon the selected monster in face-up Defense Position.
GENF-JP050 バグ・ロード Bagu Roodo (Bug Load) Quick-Play Spell Card Both players can Special Summon 1 monster from their hands with the same Level as a Level 4 or lower monster you control.
GENF-JP051 ウィルスメール Virusumeiru (Virus Mail) Continuous Spell Card Once per turn, you can select 1 Level 4 or lower face-up monster you control. During this turn, the selected monster can attack your opponent directly. That monster is sent to the Graveyard at the end of the Battle Phase.
GENF-JP052 クラッキング Kurakkingu (Cracking) Continuous Spell Card Once per turn, when a monster on the field is sent to the Graveyard by a card effect, the controller of that card recieves 800 damage.
GENF-JP053 伝説のゼンマイ Densetsu no Zenmai (Legendary Windup Key) Quick-Play Spell Card Switch all face-up "Windup" monsters you control to face-down Defense Position.
GENF-JP054 ゼンマイマニュファクチャ Zenmaimanyufakucha (Windup Manufacture) Continuous Spell Card Once per turn, if a "Windup" monster you control activates its effect, you can add 1 Level 4 or lower "Windup" monster from your Deck to your hand.
GENF-JP055 フィッシュアンドキックス Fisshuandokikkusu (Fish and Kicks) Normal Spell Card If you have 3 or more removed from play Fish-Type, Sea Serpent-Type, and/or Aqua-Type monsters, you can select 1 card on the field. Remove that card from play.
GENF-JP056 フューチャー・グロウ Fuuchaa Gurou (Future Glow) Continuous Spell Card Remove from play 1 Psychic-Type monster in your Graveyard to activate. All Psychic-Type monsters you control gain 200 ATK times the Level of the monster removed from play to activate this card.
GENF-JP057 ヴァイロン・フィラメント Vairon Firamento (Vylon Filament) Equip Spell Card Equip only to a "Vylon" monster. When the equipped monster attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this face-up card on the field is sent to the Graveyard, you can add 1 "Vylon" Spell Card from your Deck to your hand.
GENF-JP058 ガルドスの羽根ペン Garudosu no Hane Pen (Gulldos' Quill Pen) Normal Spell Card Select 2 WIND monsters in your Graveyard and return them to the Deck to select 1 card on the field and return it to the hand.
GENF-JP059 スター・チェンジャー Sutaa Chenjyaa (Star Changer) Quick-Play Spell Card Select 1 monster on the field and activate one of the following effects: • Increase the selected monster's Level by 1. • Decrease the selected monster's Level by 1.
GENF-JP060 鬼神の連撃 Kishin no Rengeki (Relentless Attacks of the Fierce God) Normal Spell Card Select 1 face-up Exceeds monster you control and remove all of its Exceeds Materials. During this turn, the seleted monster can attack twice during the Battle Phase.
Note: Kishin is a somewhat goofy word. It literally means an "Oni-like Divine Spirit", but it's more common implications refers to a deity that is war-like and incredibly brutal about it. But on top of that, from what I get, is that Kishins are brutal gods whose brutality is based on benevolent ends and intentions. Junk Berserker's summoning referred to him as a Kishin, for example.
GENF-JP061 共振装置 Kyoushinsouchi (Resonance Device) Normal Spell Card Select 2 face-up monsters with the same Type and Attribute. One of the selected monster's Level becomes the same as one of the other monster's Level.
GENF-JP062 盗み見ゴブリン Nusumimi Goburin (Spying Goblin) Normal Spell Card Check the top 3 cards of your opponent's Deck. Select 1 of those cards and return it to the bottom of your opponent's Deck, and return the remaining cards to the top of your opponent's Deck in any order.
GENF-JP063 油断大敵 Yutantaiteki (Excessive Insecurity) Normal Trap Card Activate only when your opponent gains Life Points. Select 1 monster your opponent controls and destroy it.
Note: Yutantaiteki is an idiom of saying "One's greatest enemy is their lack of preparation" or "One who over-secures himself is not safe at all."
GENF-JP064 ポセイドン・ウェーブ Poseidon Weebu (Poseidon Wave) Normal Trap Card Activate only when your opponent's monster declares an attack. Negate that attack. Then inflict 800 (?) damage to your opponent for each face-up Fish-Type, Sea Serpent-Type, and Aqua-Type monster you control.
GENF-JP065 爆弾ウニ-ボム・アーチン- Bakudan Uni -Bomu Aachin- (Explosive Urchin -Bomb Urchin-) Continuous Trap Card Activate only when your opponent activates a Trap Card. During your Standby Phase, if your opponent controls a face-up Trap Card(s), inflict 1000 damage to your opponent. Send this card to the Graveyard during your 3rd End Phase after activation.
GENF-JP066 ダメージ・ワクチンΩMAX Dameeji Wakuchin Omega Makkusu (Damage Vaccine Ω MAX) Normal Trap Card Activate only when you recieve damage. Gain Life Points equal to the damage you recieved.
GENF-JP067 オーバー・レンチ Oobaa Renchi (Over Wrench) Normal Trap Card Select 1 face-up "Windup" monster you control. Double the ATK and DEF of the selected monster. Return that monster to the hand during the End Phase. You can only activate 1 "Over Wrench" per turn.
GENF-JP068 魔製産卵床 Maseisanranshou (Magic-Made Spawning Pool) Normal Trap Card Activate only when a face-up Fish-Type, Sea Serpent-Type, or Aqua-Type monster you control is removed from play. Add 1 Level 4 or lower Fish-Type, Sea Serpent-Type, or Aqua-Type monster from your Deck to the hand.
GENF-JP069 ギョッ! Gyoo! (Shocking!) Counter Trap Card Activate by selecting 1 of your removed from play Fish-Type, Sea Serpent-Type, or Aqua-Type monster and return it to the Deck. Negate the activation of an Effect Monster's effect and destroy it.
Note: Gyoo! means the sound of something Shocking or Frightening. However, it is a homonym for "Fish".
GENF-JP070 ブライト・フューチャー Buraito Fuuchaa (Bright Future) Normal Trap Card Select 2 of your removed from play Psychic-Type monsters. Return the selected monsters to your Deck to draw 1 card.
GENF-JP071 パスト・イメージ Pasuto Imeeji (Past Image) Normal Trap Card If you control a face-up Psychic-Type monster, you can select 1 monster your opponent controls. Remove the selected monster from play. The selected monster is returned to your opponent's side of the field during the next Standby Phase.
GENF-JP072 炎渦の胎動 Enka no Taidou (Spark of the Blazing Whirlwind) Counter Trap Card Send 1 "Laval" monster from your hand to the Graveyard. Negate the activation of a Trap Card and destroy it. If this card is in your Graveyard, you can remove from play 2 FIRE monsters in your Graveyard to add this card to your hand.
Note: Taidou specifically means the beginning of something. As inciting something, or quickening (the first signs of life of a baby).
GENF-JP073 同姓同名同盟条約 Douseidoumeidoumeijyouyaku (Pact of the League of Uniform Nomenclature) Activate only if you control 2 or more non-Token monsters with the same name. Activate one of the following effects depending on the number of monsters: • 2: Destroy 1 Spell/Trap Card your opponent controls. • 3: Destroy all Spell/Trap Cards your opponent controls.
GENF-JP074 皇の波動 Ou no Hadou (Lord's Wave) Normal Trap Card Remove 1 Exceeds Material on your side of the field. Until the End Phase, Exceeds Monsters you control cannot be destroyed by card effects.
GENF-JP075 共同戦線 Kyoudousensen (United Front) Counter Trap Card Activate only if you control 2 monsters of the same Level. Negate the activation of a Trap Card and destroy it.
GENF-JP076 五稜星の呪縛 Goryousei no Jyubaku (Pentagram's Curse) Normal Trap Card Select 1 monster your opponent controls. The selected monster cannot be Tributed or used as a Synchro Material.
GENF-JP077 暴君の暴飲暴食 Boukun no Bouinboushoku (Tyrant's Indulgence) Continuous Trap Card Tribute 1 monster you control. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.
GENF-JP078 統制訓練 Touseikunren (Regulated Training) Normal Trap Card Select 1 Level 5 or lower monster your opponent controls. Destroy all face-up monsters on the field with a Level other than that monster's Level.
GENF-JP079 サンダー・ボトル Sandaa Botoru (Thunder Bottle) Continuous Trap Card When a monster you control declares an attack, place 1 Thunder Counter on this card. If this card has 4 or more Thunder Counters, you can send it to the Graveyard to destroy all monsters your opponent controls.
GENF-JP080 砂利ケーン Jyarikeen (Dust Trunade) Normal Trap Card Select 1 Spell/Trap Card you control and 1 Spell/Trap Card your opponent controls. Return the selected cards to the hand.
DarkCiD Admin
Nombre de messages : 7078 Age : 43 Localisation : Lyon, capitale des Ténèbres... Date d'inscription : 29/01/2009
Sujet: Re: L'Extension Generation Force (Yu-Gi-Oh! Zexal) Dim 29 Mai - 16:33
La sortie européenne de la première extension de la nouvelle série Zexal a été annonçée.
La suite dans la News !Le nouveau booster de la nouvelle génération de Yu-Gi-Oh sortira le 16 Août 2011 accompagné des tout nouveaux monstres Xyz ! C'est ainsi que sera la traduction FR et ANG des monstres Exceed JAP !
On retrouvera bien entendu la carte phare de cette édition, le Numéro 17: Dragon Léviathan.
On pourra noter l'arrivée de cartes qui sont des Héros telles que le Nova Master qui fait piocher une carte à son contrôleur à chaque fois qu'elle détruit un monstre ou encore un Héros qui double son ATK lors de son tour d'invocation. L'extension contiendra comme d'habitude 48 cartes communes, 20 cartes rares, 14 cartes super rares, 10 cartes ultra rares et 8 cartes secrètes rares. Pour rappel, les Tin Box Vague n°1 2011 sortiront le 30 Aout 2011 avec les deux nouveaux monstres Xyz, Numéro 17: Dragon Léviathan et Wind-Up Zenmaister.
Renji Zéro Absolu
Nombre de messages : 3453 Date d'inscription : 22/08/2010
Sujet: Re: L'Extension Generation Force (Yu-Gi-Oh! Zexal) Mar 31 Mai - 3:15
Merci pour les infos DarkCID.
matmour Reine de la nuit blanche
Nombre de messages : 1226 Age : 29 Localisation : alger-saint-etienne Date d'inscription : 19/07/2010
Sujet: Re: L'Extension Generation Force (Yu-Gi-Oh! Zexal) Mar 31 Mai - 6:10
merci de l'annonce
DarkCiD Admin
Nombre de messages : 7078 Age : 43 Localisation : Lyon, capitale des Ténèbres... Date d'inscription : 29/01/2009
Sujet: Re: L'Extension Generation Force (Yu-Gi-Oh! Zexal) Mer 10 Aoû - 16:36
Liste des noms français des cartes de cette extension, format TCG :
Citation :
Ghost Rare (1)
GENF-FR039 Numéro 17 : Dragon Léviathan
Secret Rare (8 )
GENF-FR044 Tiras, Gardien de la Genèse GENF-FR083 Destructeur du Grand Bleu GENF-FR084 Peintre de la Douleur GENF-FR085 Dragon Oriental GENF-FR086 Adreus, Gardien de l'Armageddon GENF-FR089 Corne de Destruction GENF-FR096 Adoration, HÉROS Vision GENF-FR099 Cafard Colonie de Chrome